Pathfinder: Kingmaker - Enhanced Plus Edition is the first isometric party-based computer RPG set in the Pathfinder fantasy universe. Benefit: Reduce the arcane spell failure chance due to the armor you are wearing by 10% for any spells you cast. Your skill with your chosen weapon leaves opponents unable to defend themselves if you strike them when their defenses are already compromised. You can only choose to use this feat when you declare that you are making an attack or a full attack with a melee weapon. Its effects do not stack. Your bond with your animal companion is unusually close. Combat Maneuver Feats grant Combat Maneuver Abilities that the player can choose to use actively in fights. Added context menu for mods (thanks tinect). You receive a +2 bonus on checks made to attempt a sunder. Any spells you cast of this energy type are very hard to resist. Combat Maneuver Prere- quisites Effect Improved version Prere-quisites Collapse Effect; Bull Rush: Power Attack, STR 13: A bull rush attempts to push an opponent straight back without doing any harm. You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. Make haste and grab your copy of Pathfinder Definitive Edition at 35% discount on Playstation Store! When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. Benefit: You gain +2 bonus on Athletics checks and +4 bonus on Fortitude saves against fatigue and exhaustion. This bonus increases to +4 when attempting to break free from a grapple. Choose one kind of light or one-handed slashing weapon. Beware the difficulty spikes. Any spells you cast of this school are very hard to resist. You must use this feat before you make your attack (thus, a failed attack roll ruins the attempt). Harsh conditions or long exertions do not easily tire you. Special: You can gain Improved Critical multiple times. You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened. Strength is the primary attribute for this build so add every point except one to the strength stat, since it will add to both attack and damage rolls. You may still reroll a miss chance percentile roll as normal. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. Once per round when you would normally be hit with an attack from a ranged weapon (not including spell effects, natural attacks, or massive ranged weapons), you may deflect it so that you take no damage, as if you had the Deflect Arrows feat. Benefit: While you are flanked and adjacent to an ally with this feat, you receive a +2 circumstance bonus to AC against attacks from opponents flanking you. Choose one type of weapon (including unarmed strike) for which you have already selected Weapon Focus. You are a master at your chosen weapon. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. You are considered to be armed even when unarmed — you can make unarmed attacks that deal 1d3 bludgeoning damage (if Medium; 1d2 if Small). You have learned how to cast spells while wearing armor. You receive a +4 circumstance bonus on attack rolls made to confirm critical hits. Benefit: Whenever you score a critical hit with a melee weapon, you can make a shield bash attack against the same target using the same bonus as a free action. Pathfinder Kingmaker Builds – Octavia Ray Spells are the focus of this build This build focuses on using Ray Spells together with the Sneak attack bonus to do massive single target damage, with added AoE damage for good measure. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. Overall feats that are always solid to take would be Improved Initiative , Toughness , Dodge , Shield - Armor Focus , Combat Expertise and Reflexes , Outflank (for melee's teamwork feat meaning 2 must have side by side) , Seize the moment (teamwork) … This page was last edited on 31 October 2020, at 23:33. Benefit: Whenever you reduce an enemy to 0 or fewer hit points, you can make a Persuasion (to intimidate) check to demoralize all enemies within 30 feet as a free action. Benefit: You can alter a spell with a range of touch, close, or medium to increase its range by one range category, using the following order: touch, close, medium, and long. Special: You can only apply the effects of one critical feat to a given critical hit unless you possess Critical Mastery. You have mastered the ability to cast spells while wearing armor. Total concealment provides their normal benefits against your ranged attacks. Your spells break through spell resistance much more easily than most. You can attempt to disarm a foe in melee as a standard action. You become proficient with Tower Shields. Both PS4 and Xbox One versions are getting a new patch soon. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. Your physical might is intimidating to others. Pathfinder Kingmaker on the Planet of the Discounts! A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. This bonus stacks with the bonus granted by Sunder Armor. The abilities of your animal companion are calculated as though your class were 4 levels higher, to a maximum effective level equal to your character level. If your combat maneuver is successful, the target loses its bonuses from armor for 1 round. Benefit: Whenever you attempt a trip combat maneuver against an enemy threatened by an ally with this feat, you roll twice and take the better result. harmony was renamed to harmony12 for better compatibility. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease. When wielding that weapon one-handed, you add your, +2 on caster level and all level-variable effects on a single chosen spell of a. Big enemy HP pool / swarm => AOE spells: Fireball / Molten Orb / Lightning bolt, etc. You receive a +2 bonus on checks made to attempt a disarm. You have become proficient with Bucklers, Light Shields, and Heavy Shields, Shield Proficiency with Bucklers, Light, and Heavy Shields. When your base attack bonus reaches +4, and for every 4 points thereafter, the penalty increases by –1 and the bonus on damage rolls increases by +2. You become proficient with all Simple Weapons. To gain one additional rage power he or she must meet all of the prerequisites for this rage power. Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 competence bonus on concentration checks. Pathfinder Kingmaker has been updated to the Definitive Edition on PC and simultaneously released for consoles. This bonus stacks with the bonus granted by Disarm. You can cast spells while using wild shape. This includes any additional attacks you make this round. Its effects do not stack. When using the weapon you selected, your threat range is doubled. You can throw four additional bombs per day. You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. You cast that spell with greater than normal power. Saving throws and opposed rolls are not affected, nor are spells without random variables. You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus on all combat maneuver checks. Whenever you score a critical hit, your opponent becomes sickened for 1 minute. You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance. You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When making a full attack with a ranged weapon, you can fire one additional time this round at your highest bonus. Add +2 to the DC for all saving throws against your bombs. Double spell duration, using a spell slot 1 level higher. If they’re taking damage you’ve already messed up. Benefit: Whenever you use a full attack or flurry of blows to make multiple attacks against a single opponent with unarmed strikes, total the damage from all hits before applying damage reduction. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Pathfinder Kingmaker: Amiri Build Guide Second row damage dealer In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally. Your primary healer. Ki Powers - Barkskin, Scorching Ray, Restoration, Wholeness of Body, Diamond Soul, Quivering Palm. The effects of your bardic performance carry on, even after you have stopped performing. The penalty is limited to one of the following conditions: blinded, entangled, or sickened. Level Increase: +4 (A quickened spell uses up a spell slot four levels higher than the spell's actual level.) If the attack hits, both arrows hit. Level Increase: +1 (A reach spell uses up a spell slot one level higher than the spell's actual level.) If you have 10 or more ranks in that skill, this bonus increases to +6. Special: You can gain this feat multiple times. Pathfinder: Kingmaker Wiki is a Fandom Gaming Community. Whenever you score a critical hit, your opponent becomes fatigued. Your spells break through spell resistance more easily than most. If your off-hand weapon is light, the penalties are reduced by 2 each. You must be aware of the attack and not flat-footed. Pathfinder: Kingmaker Feats. You can attempt to dislodge a piece of armor worn by your opponent. Add +1 to the Difficulty Class for all saving throws against spells that deal damage of the energy type you select. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned. Deflect one ranged attack hitting you per round if you have a hand free. You can target the weak points in your opponent’s armor. This ability works only with unarmed strikes, no matter what other abilities you might possess. Half of the available races (Humans, Elves, Gnomes (and half-orc and half-elf) can pick a level 1 feat … Benefit: Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. Your to hit penalty for two-weapon fighting is reduced by 2 for your primary hand and 6 for your off-hand. Bomb or Arcane Bombs. Special: This feat can be taken multiple times. Each time you take the feat, it applies to a new type of weapon. You can only make one additional attack per round with this feat. Prerequisites: Dex 19, Improved Precise Shot, Point-Blank Shot, Precise Shot, base attack bonus +16.. With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. All three of these are considered combat maneuvers. Spending a swift action each round, you can imbue your weapons with a fraction of your power. This condition lasts for 1 round. He may continuously sermon about the futility of life, but Groetus’s chosen makes for an excellent beginning tank. Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity. You keep these bonuses even if your ally loses his shield bonus due to making a shield bash attack. This is a selection of combat feats … When wielding your chosen weapon one-handed, you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. Pathfinder: Kingmaker Guide and Walkthrough Published: Jan 2020 Last Updated: 6 days ago Version: 2.38. You know just where to strike to temporarily stun a foe. Whenever you successfully perform a dirty trick, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds the target's CMD. You can use your bane ability for 3 additional rounds per day. This mod adds in a lot of brand new classes and feats that didn't originally exist with Pathfinder: Kingmaker. The point that you save should be put into Dexterity to increase its modifier to +2. You substitute various noises and gestures for the normal verbal and somatic components of a spell. All Feats in Pathfinder: Kingmaker. Ability Focus - Bombs. When making a full attack with a bow, your first attack fires two arrows. With light weapon, elven curve blade, estoc, or rapier, use your, Gain angelic wings that grants +3 dodge bonus to. Normal: Using a ranged weapon while you are threatened provokes attacks of opportunity. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Name. Level Increase: +3 (A maximized spell uses up a spell slot three levels higher than the spell's actual level.) https://pathfinderkingmaker.gamepedia.com/Feats?oldid=23714. You get a +4 bonus on initiative checks. This incurs standard penalties for two-weapon fighting if you have a weapon in your other hand. You can cast spells in a fraction of the normal time. Blindfight (for melee) or Improved Precise Shot (for ranged) aren’t just for endgame. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. Benefit: Increase the AC bonus granted by any shield you are using by 1. Benefit: When making a trip attack, add your Dexterity bonus to your CMB. Benefit: You can rage for 6 additional rounds per day. When firing a chosen ranged weapon type, you do not provoke. This bonus stacks with the bonus granted by Dirty Trick. Pathfinder: Kingmaker – Tristian Builds. You do not provoke attacks of opportunity when firing the selected weapon while threatened. Normal: You add your Strength bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. With a light weapon, elven curve blade, estoc, rapier, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. Normal: Creatures do not provoke attacks of opportunity from being tripped. Add +1 to the Difficulty Class for all saving throws against spells that deal damage of the energy type you select. Benefit: You get a +3 bonus on all checks involving the chosen skill. Kingmaker does have an interesting reliance on "Teamwork Feats" which seems to be borrowed directly from the tabletop game. 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