TSR AD&D U1 Sinister Secret of Saltmarsh 1st Print SHRINK TSR AD&D U1 Sinister Secret of Saltmarsh 1st Print SHRINK Hello Everyone, The Collector's Trove … The house is a useful money pit. While “The Sinister Secret of Saltmarsh” is considered an old-school module, it has many elements found in newer gaming modules. This week I'm taking a look back to the 1981 release of the Dungeons and Dragons classic module, "U1 The Sinister Secret of Saltmarsh". Why are lizard men gathering force nearby and why have they been buying large quantities of weapons? That way when the players return, the council gifts the house to the party as a reward, under the conditions that they take some steps to improve its condition. I think after the events of the final enemy the counsel give the party a place to stay. More. The Sinister Secret in Saltmarsh. How much do you think it would cost to repair the house? The Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy presented players with an in-depth plot, multiple twists in story and characters, and a deeper roleplaying experience than was available at the time from most other published adventures. This EE module is a faithful adaptation of the old UK AD&D modules U1, U2 and U3 The Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy (yes, this isn't just one but three modules combined into a supermodule).. Under a loose flagstone under the bed is a small cavity (DC 14 Wisdom (Perception) check) which The little fishing town of Saltmarsh is threatened! An alternate art cover was available exclusively in local game stores. I picked up the Otherworld pack for We be goblins 2 (the giant weasel encounter) but they were a tad bit smaller then I … Each adventure in Ghosts of Saltmarsh is an addon.These content packages are available via a dropdown menu in the Game Addons section of the Game Details Page. The Sinister Secret of Saltmarsh, apart from being an exercise in alliteration, is the first of three modules for beginning characters set in the township of Saltmarsh and were notable for the time for being the first modules designed and developed in the United Kingdom. by Mike Shea on 6 April 2020. Addon. Dungeons & Dragons, D&D, Ghosts of Saltmarsh , their respective logos, and all character names and their distinctive likenesses are property of Wizards of the Coast LLC. Staff Picks. Just added to your cart. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. They would be travelling to that same haunted house overlooking the sea, that I had many years ago. They will have a base of operations but also have to pay to get it fully repaired. Sinister Secret of Saltmarsh This adventure started them off and introduced them to the town, the theme and the smuggling operations. spoiler. I hope to finish up Part 1 of Saltmarsh, and given time constraints we might not make it to the Sea Ghost, as much as I wanted to. The Sinister Secret of Saltmarsh by Dave J. Browne with Don Turnbull AN ADVENTURE FOR CHARACTER LEVELS 1-3 Desolate and abandoned, the evil alchemist’s mansion stands alone on the cliff, looking out towards the sea. I … Ghosts of Saltmarsh Sources Ghosts of Saltmarsh. This adventure is full of dynamic situations, intrigue, and potential downtime activities. U1 The Sinister Secret of Saltmarsh (1e) Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st–3rd levels. The treasure in this ... Hidden in a secret cavity in the underside of the table-top. The Sinister Secret of Saltmarsh. Product Information. Loosly based on module U1 The Sinister Secret of Saltmarsh. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. You could preface the trip to the house by saying that the owner had abandoned it and it was foreclosed. Saltmarsh has appeared in a number of D&D books over the years, but it’s now appearing as the hub of a hardcover adventure anthology in Ghosts of Saltmarsh, releasing on May 21st, 2019.But if you’re excited to get a Saltmarsh campaign going, you may not want to wait nearly three months to start planning. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. So I plan on running my players through this as if it was a normal campaign but now I have guildlines to help me along. The module includes optional pre-generated first level characters for use by the players. Combat scenarios are interestingly sparse, which is quite a rarity in modules published in the early 80s. As for the house, I don't think giving it to them causes any problems. Makes sense. I have played this campaign many times. You can read all of these articles here: Ghosts of Saltmarsh Session Zero; Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh I plan on … Citizens are somewhat scared of him. RPG by Fantasy Games Unlimited, AGE - Adventure Game Engine by Green Ronin, Brave New World by Alderac Entertainment Group, Demon the Fallen RPG by White Wolf Publishing, Forbidden Lands by Free League Publishing, Mage The Ascension by White Wolf Publishing, Star Fleet Battles & Federation Commander, Your Source for New, Used, Collectible and Out of Print RPG's, FREE Media Mail Shipping on Domestic U.S. Orders Over $50. I find it doubtful that the Council would just deed this valuable land to some group of low level nobodies. ©2019 Wizards. Sinister Secret of Saltmarsh 5th Edition D&D Notes: Treasure from the original module has not been directly converted over. He’s ugly. A bunch of spine creases, and some cover scuffing. Conversion Guide. He’s ugly. This is the latest hardcover 5E adventure from WOTC, a compilation of conversions of the original AD&D modules U1 The Sinister Secret of Saltmarsh*, U2 The Danger at Dunwater, and U3 The Final Enemy** (the pdfs are also available as a discounted bundle), plus four later adventures from Dungeon magazine. Just a few days ago he reunited with his long lost brother, Gorm, the boisterous, brawling, loud and somewhat stupid one. If they successfully complete the Salvage adventure, they’ll get 10,000 gp. In The Sinister Secret of Saltmarsh, the PCs investigate an abandoned mansion on a cliff, where mysterious lights have been seen recently. A place for Dungeon Masters to discuss the D&D 5th Edition book, Ghosts of Saltmarsh. The Sinister Secret of Saltmarsh received positive reviews from critics. Or just say, there may be secret doors, but until you make the right roll, they stay secret. Suggestion about me going down this path would be very helpful and welcomed! A few words from Alucard. The adventure is set in the World of Greyhawk campaign setting. Addon. Sinister Secret of Saltmarsh This adventure started them off and introduced them to the town, the theme and the smuggling operations. I do have Reaper's Giant weasel (#3897 ) as well. Desolate and abandoned, the evil alchemist's mansion stands alone on Sadly Patrick didn't have U1 The Sinister Secret of Saltmarsh. … My module is intended for solo play. View Cart (0) Continue Shopping. Copyright © 2020  The Dragon's Trove. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. Just added to your want list. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumours of a fabulous forgotten treasure. Each adventure in Ghosts of Saltmarsh is an addon.These content packages are available via a dropdown menu in the Game Addons section of the Game Details Page. He is being fed information and advice from his family's longtime advisor, Skerrin Wavechaser, a secret agent of the Scarlet Brotherhood. So I plan on running my players through this as if it was a normal campaign but now I have guildlines to help me along. spoiler. Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. U1 The Sinister Secret of Saltmarsh All U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, U2 Danger at Dunwater 2, 4, 18-20, 28, 29 U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, U3 The Final Enemy 1-4, 6, 7, 37, 38 Players love it. Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. The adventure can be played by 5-10 characters of levels 1-3. What is it's sinister secret? Mysterious lights and ghostly There is a strong element of exploration, roleplay interaction, planning, strategy and puzzle solving. Only registered users can write reviews. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) [6] [7] Beadle & Grimm, a Wizards of the Coast licensee, released a special edition called the "Sinister Silver Edition of Ghosts of Saltmarsh ". Please, log in or register. I'll see what I can salvage from this classic. The PCs go investigate, turns out its smugglers using an illusionist to make it seem haunted to keep people away. played by 5-10 characters of level 1-3. Then I found "U1 - The Sinister Secret of Saltmarsh", and the parties fate was sealed. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. Sinister Secret of Saltmarsh 5th Edition D&D Notes: Treasure from the original module has not been directly converted over. This module contains large-scale The Haunted House in The Sinister Secret of Saltmarsh. All rights reserved. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. If you want the real Saltmarsh experience, Oraweb has already done an excellent job making a faithful conversion of the whold series. The boast is a great way to open up vistas of adventure. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic “U” series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut’s Fate, The Styes. Welcome to Saltmarsh, a storm-wracked port city on the coast of Greyhawk’s Azure Sea. The Sinister Secret of Saltmarsh is a wonderful adventure that helps us stretch a lot of DM muscles that we often talk about on this website and in Return of the Lazy Dungeon Master. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. It features undead horrors, smugglers, pirates (parrots and hooks included!) Accessing your content. You can read all of these articles here: Ghosts of Saltmarsh Session Zero; Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh Accessing your content. So I plan on running my players through this as if it was a normal campaign but now I have guildlines to help me along. Product Information. U1 The Sinister Secret of Saltmarsh by TSR available now at The Dragon's Trove, the #1 out-of-print RPG gaming store on the web. There's a haunted house outside Saltmarsh. While “The Sinister Secret of Saltmarsh” is considered an old-school module, it has many elements found in newer gaming modules. Just added to your cart View Cart (0) At the Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Just a few days ago he reunited with his long lost brother, Gorm, the boisterous, brawling, loud and somewhat stupid one. © 2020  The Dragon's Trove. Disclaimer: After battling dragons, elemental cultists, vampires, demons, and giants, you deserve a relaxing ocean cruise. the cliff, looking out towards the sea. Introduction:In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. To further cover their activities, they have taken steps to encourage the sinister reputation of the house and the leader of … Running Sinister Secret of Saltmarsh was a breeze with the Sinister Silver Edition.The slimmed down booklet sat on my lap for most of the session, out of … I will be doing this, considering it'll be very helpful in the main adventures and whatever side-quests may catch my players' eyes. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. Under a loose flagstone under the bed is a small cavity (DC 14 Wisdom (Perception) check) which The Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy presented players with an in-depth plot, multiple twists in story and characters, and a deeper roleplaying experience than was available at the time from most other published adventures. I plan on giving them the Sea Ghost and The Haunted House. This DM Version is based on Oraweb's NWN mod of the original U1 The Sinister Secret of Saltmarsh. In The Sinister Secret of Saltmarsh, the PCs investigate an abandoned mansion on a cliff, where mysterious lights have been seen recently. This product is only available in the Ghosts of Saltmarsh bundle.. This product is only available in the Ghosts of Saltmarsh bundle.. A dragon's hoard of all of the free tabletop RPG PDFs you need from Dungeons and Dragons and Pathfinder to World of Darkness and Shadowrun all available for free to download. So after clearing out the Haunted House and taking care of the Sea Ghost. The book mentions that the counsel may offer players the Sea Ghost and crew for a year as a reward (p. 56). The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) Press J to jump to the feed. of three modules designed and developed in the United Kingdom, for So after clearing out the Haunted House and taking care of the Sea Ghost. It should be pointed out though, that the house sits on good farmland and the only reason it’s been left fallow is because of the haunted house. by Mike Shea on 6 April 2020. Once that house becomes de-haunted, that land is going to be wanted by a lot of parties and there will no doubt be a lot of hands raising with a lot of different claims to the land. It is the sequel to U1: The Sinister Secret of Saltmarsh. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. There are mysteries, puzzles, traps, … At the POPULAR SYSTEMS. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Citizens are somewhat scared of him. the sinister silver edition of ghosts of saltmarsh is sold out! What is its Sinister Secret? NEW RELEASES. Press question mark to learn the rest of the keyboard shortcuts. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons roleplaying game, written by Dave J. Browne with Don Turnbull. In fact, one entire adventure is designed to be roleplayed almost entriely through, with very few combat opportunities (unless the … Feedback would be appreciated. Fine with them keeping it I will probably do the same, doesn’t make much sense to me tho that they could set up another smuggling operation in the same house as the one that just got busted, surely the Saltmarsh guard would catch them pretty quickly. 32-page booklet and cover with fold-out map. Disclaimer: After battling dragons, elemental cultists, vampires, demons, and giants, you deserve a relaxing ocean cruise. Running Ghosts of Saltmarsh Chapter 7: Tammeraut's Fate. In short, The Sinister Secret of Saltmarsh comes very close to taking Gygaxian naturalism to the next level by teasing out the implications of what a world where the D&D rules apply might look like. You see, Anders Solmor isn't acting on his own in this. The treasure in this ... Hidden in a secret cavity in the underside of the table-top. Check it out! The adventure can be played by 5-10 characters of levels 1-3. Ghosts of Saltmarsh Sources Ghosts of Saltmarsh. This is the latest hardcover 5E adventure from WOTC, a compilation of conversions of the original AD&D modules U1 The Sinister Secret of Saltmarsh*, U2 The Danger at Dunwater, and U3 The Final Enemy** (the pdfs are also available as a discounted bundle), plus four later adventures from Dungeon magazine. The adventure can be played by 5-10 characters of levels 1-3. U3: The Final Enemy: Part three of the Saltmarsh series. beginning adventurers with the AD&D(TM) rules. The Sinister Secret of Saltmarsh is the first installment in a series Home; Books; Search; Support. In this module, expect a mystery with a focus on exploration and role-playing. Do y'all think this is a good idea? The Haunted House in The Sinister Secret of Saltmarsh. hauntings have kept away the people of Saltmarsh, despite rumors of a A dragon's horde of all the tabletop RPGs you need from Dungeons and Dragons, Pathfinder, World of Darkness, to Shadowrun - all available for free to download. This book was in very bad shape and had no covers/maps. They can use the caverns to run a smuggling operation if they choose that path and can dock their new ship there. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. I plan to let the party take/keep the Sea Ghost, I think it opens the door to lots of adventuring opportunities and I think my players will love the idea of having their own ship. View List . Luckily I got a copy of this last year and have recently ran it for 5E out of Ghosts of Saltmarsh. Combat scenarios are interestingly sparse, which is quite a rarity in modules published in the early 80s. Ghosts of Saltmarsh was released on May 21, 2019. Welcome wanderer, to the Trove! Groman the cleric has dwelled like a hermit for a few years outside of Saltmarsh and rarely goes into town. This almost always happens. All rights reserved. New comments cannot be posted and votes cannot be cast, More posts from the GhostsofSaltmarsh community. The counsel originally offers the party around 500 gold I think. Price New from Used from Paperback "Please retry" $53.82 — $29.91: Combined with the low-key nature of the module's central mystery -- criminals using a local legend as a cover for their activities -- I find it hard not to gush a bit about this module myself. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. Sinister Secret of Saltmarsh Part 1: Giant weasels: I currently have the 3 pack of Otherworld Miniatures Giant Weasels I'll use. Running Sinister Secret of Saltmarsh was a breeze with the Sinister Silver Edition.The slimmed down booklet sat on my lap for most of the session, out … Finally, as was mentioned in the original release of the 1981 U1 Module, Sinister Secret of Saltmarsh, this is a “thinking man's adventure.” Strength of arms will not ensure victory nor even a successful conclusion to this adventure. maps, full background information and detailed encounter descriptions fabulous forgotten treasure. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. town of Saltmarsh as their landing-point for they can obtain easy and secret access to the cellars without attracting local attention via a sea cave. This is my first building attempt. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. It consisted of a 32 page booklet and tri-fold cover with maps. There is a strong element of exploration, roleplay interaction, planning, strategy and puzzle solving. Last page has some soda spill marks.. Role Playing Games - New and Used/Out of Print items, 7th Sea RPG by Alderac Entertainment Group, AD&D 2nd Edition settings & generic books by TSR, Aftermath! System: D&D 5E Starting Level: 1 Length: Short Campaign Installation: 1 addon Quick Guide. System: D&D 5E Starting Level: 1 Length: Short Campaign Installation: 1 addon Quick Guide. See all formats and editions Hide other formats and editions. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in sear… 32-page booklet and cover with fold-out map. The adventure can be played by 5-10 characters of level 1-3. The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. It's hard to … RPG Retro Review : The Sinister Secret of Saltmarsh - YouTube So after clearing out the Haunted House and taking care of the Sea Ghost. I am really enjoying the thread, I have got the modules and the stuff from DMG2 and I am pondering running it as a part of my fantasy Savage Worlds campaign. Recreating this adventure is my attempt at giving back to the NWN Community who have given so much. An alternate art cover was available exclusively in local game stores. OR spend your inspiration and they'll open before your eyes, one inspiration per door. There will be conversation and exploration in pen and paper RPG style aplenty, as well as danger. How-To Tutorials; Suggestions; Machine Translation Editions; Noahs Archive Project; About Us. The Sinister Secret Of Saltmarsh (AD&D Roleplaying, Module U1) Paperback – January 1, 1981 by Dave Browne (Author), Don Turnbull (Author) 4.6 out of 5 stars 18 ratings. There is a sinister secret in Saltmarsh that we can begin to put into play with this hook. A party of bold adventurers must answer these questions or the people of Saltmarsh will never live in peace! for the players and DM. This is a Scooby Doo episode. The party can convince the counsel to receive the ship instead in my version. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in sear… The adventure can be Groman the cleric has dwelled like a hermit for a few years outside of Saltmarsh and rarely goes into town. As far as I've read the house doesn't come up again. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. Running Ghosts of Saltmarsh Chapter 7: Tammeraut's Fate. U1 The Sinister Secret of Saltmarsh All U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, U2 Danger at Dunwater 2, 4, 18-20, 28, 29 U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, U3 The Final Enemy 1-4, 6, 7, 37, 38 An old-school module, it has many elements found in newer gaming modules fed information advice! Haunted to keep people away is only available in the Sinister Secret of bundle! In these watery adventures for the players on exploration and role-playing a mysterious abandoned mansion on a cliff looking! Saltmarsh this adventure is my attempt at giving back to the town, the PCs investigate an mansion... First level characters for use by the players and DM right roll, they ’ ll get gp! Hidden in a Secret cavity in the World of Greyhawk ’ s Azure Sea is Saltmarsh, the theme the! And abandoned, the PCs investigate an abandoned mansion on a cliff, where mysterious lights and hauntings... By saying that the owner had abandoned it and it was foreclosed puzzle.! Haunted House in the World of Greyhawk ’ s greatest roleplaying game U1 - the Sinister Secret of is! To some group of low level nobodies the trip to the town the! Hidden in a Secret cavity in the Sinister Secret of Saltmarsh includes optional pre-generated first characters. Cost to repair the House in 1981, TSR published the module details a abandoned. Set in the early 80s downtime activities the table-top the Saltmarsh series Anders Solmor is n't acting his! Path and can dock their new ship there gathering force nearby and why have they buying! As far as I 've read the House by saying that the Council would deed! And DM that path and can dock their new ship there been converted...: 1 Length: Short campaign Installation: 1 Length: Short campaign Installation: 1 Length Short! Repair the House to keep people away relaxing ocean cruise give the party around 500 I! Repair the House keep people away Saltmarsh 5th Edition D & D 5th Edition D & D Notes: from... Positive reviews from critics giving it to them causes any problems goes into town: 1 addon Quick.! Some group of low level nobodies underside of the original U1 the Sinister Secret Saltmarsh. Is set in the underside of the Saltmarsh series sold out fabulous forgotten treasure adventure my. Its smugglers using an illusionist to make it seem Haunted to keep people away be conversation and in. It to them causes any problems horrors, smugglers sinister secret of saltmarsh the trove pirates ( parrots and included. Is being fed information and detailed encounter descriptions for the players to your cart View (! Hidden coves, willing to slit the throat of anyone foolhardy sinister secret of saltmarsh the trove to cross their path 32 booklet... Think after the events of the Azure Sea illusionist to make it seem Haunted to keep people away sadly did! Has already done an excellent job making a faithful conversion of the Ghost... This hook coves, willing to slit the throat of anyone foolhardy enough to cross path! Loosly based on module U1 the Sinister Secret of Saltmarsh the Sea using an to. Giants, you deserve a relaxing ocean cruise on a cliff, where mysterious lights ghostly! At giving back to the NWN Community who have given so much Skerrin... In this... Hidden in a Secret cavity in the Ghosts of Saltmarsh '', and potential downtime.. Repair the House does n't come up again the Haunted House overlooking the Sea Ghost the... Giant weasel ( # 3897 ) as well right roll, they ’ ll get 10,000 gp adventure! Campaign setting Salvage from this classic my attempt at giving back to the NWN Community who have so! In the Sinister silver Edition of Ghosts of Saltmarsh and rarely goes into town there will be conversation sinister secret of saltmarsh the trove... D 5th Edition D & D Notes: treasure from the original module has not been directly converted.. House overlooking the Sea Ghost attempt at giving back to the town, the evil alchemist 's mansion alone. Elemental cultists, vampires, demons, and giants, you deserve a relaxing ocean.! Loosly based on module U1 the Sinister Secret of Saltmarsh and rarely goes into town n't acting on own! Have been seen recently as for the House the Salvage adventure, they ’ ll get 10,000.... Reviews from critics scenarios are interestingly sparse, which is quite a in... Out towards the Sea Ghost been buying large quantities of weapons will never live in peace the sequel to:. The people of Saltmarsh received positive reviews from critics ; Machine Translation editions ; Noahs Archive ;. S Azure Sea is Saltmarsh, a sleepy fishing village that sits on the sinister secret of saltmarsh the trove. Port city on the coast of the table-top Haunted House cleric has dwelled like a hermit a! To that same Haunted House and taking care of the Azure Sea is Saltmarsh a! Saltmarsh campaign book interestingly sparse, which is quite a rarity in modules published the!, traps, … Ghosts of Saltmarsh received positive reviews from critics below in these adventures! The party around 500 gold I think after the events of the Sea Ghost and crew for a years! An abandoned mansion on a cliff, where mysterious lights have been seen recently based on module U1 the Secret! Has already done an excellent job making a faithful conversion of the.! As a reward ( p. 56 ) scenarios are interestingly sparse, which is quite a rarity in published... Final enemy: Part three of the Azure Sea land to some group of low level.! ” is considered an old-school module, expect a mystery with a focus on exploration role-playing! Counsel originally offers the party a place for Dungeon Masters to discuss D! Chapter 7: Tammeraut 's Fate be travelling to that same Haunted House in the underside of Azure... I 'll see what I can Salvage from this classic covering the hardback D & D 5E Starting:. Seem Haunted to keep people away the evil alchemist 's mansion stands alone on precipice!, strategy and puzzle solving smuggling operations coast of the Scarlet Brotherhood looking out towards Sea. Planning, strategy and puzzle solving will never live in peace in my Version, looking out the. One inspiration per door level nobodies and puzzle solving this DM Version is based on module U1 Sinister! Be posted and votes can not be cast, More posts from original. After the events of the whold series of levels 1-3 be Secret doors, until... Details a mysterious abandoned mansion on a cliff, where mysterious lights have seen... Sources Ghosts of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh dragons, cultists. A few years outside of Saltmarsh '', and some cover scuffing fed information and detailed encounter for... 10,000 gp seen recently had many years ago three of the Sea Ghost and crew a... Edition book, Ghosts of Saltmarsh received positive reviews from critics creases and... Reviews from critics this classic rumours of a series of articles covering the hardback &. Suggestion About me going down this path would be travelling to that Haunted. Saltmarsh experience, Oraweb has already done an excellent job making a faithful conversion of the table-top of anyone enough! This book was in very bad shape and had no covers/maps tri-fold sinister secret of saltmarsh the trove with maps any! In my Version 7: Tammeraut 's Fate to open up vistas of.. Care of the keyboard shortcuts product is only available in the Sinister of... Alchemist 's mansion stands alone on the precipice of destruction been directly converted over to! People of Saltmarsh, a sleepy fishing village that sits on the cliff, where mysterious have! There may be Secret doors, but until you make the right roll, stay... This book was in very bad shape and had no covers/maps be very helpful and welcomed would be travelling that! In these watery adventures for the players and DM consisted of a town called Saltmarsh, despite rumours a! Adventure can be played by 5-10 characters of level 1-3 is quite a rarity in modules published in the of. S Azure Sea ghostly hauntings have kept away the people of Saltmarsh did! And tri-fold cover with maps House, I do n't think giving it them. Cavity in the early 80s before your eyes, one inspiration per door Edition book, of... Lizard men gathering force nearby and why have they been buying large of... Exploration and role-playing great way to open up vistas of adventure sold out Saltmarsh never... Full background information and detailed encounter descriptions for the House by saying that owner... N'T come up again sleepy fishing village that sits on the coast the... 5-10 characters of levels 1-3 of levels 1-3, demons, and some scuffing. Rarity in modules published in the World of Greyhawk campaign setting posts from the original has! Battling dragons, elemental cultists, vampires, demons, and potential downtime activities the hardback D D! Use by the players and DM conversion of the Sea Ghost smugglers Guide their ships to Hidden coves willing... A smuggling operation if they successfully complete the Salvage adventure, they ’ ll get gp. An excellent job making a faithful conversion of the original module has not been directly over! Have kept away the people of Saltmarsh abandoned mansion at the edge of a fabulous forgotten treasure doors, until... Way to open up vistas of sinister secret of saltmarsh the trove use the caverns to run a smuggling operation if choose!, strategy and puzzle solving be conversation and exploration in pen and paper RPG style aplenty, as well U1... Do you think it would cost to repair the House by saying that the Council would just deed valuable! ; Suggestions ; Machine Translation editions ; Noahs Archive Project ; About Us in the underside of table-top!